New Apple Laptops, Quantum Computers, and Another Reality: What to Expect from Technology in the Future?

Apple showed what computers will be in the near future

On October 18, Apple introduced the new MacBook Pro professional notebooks. The updated devices were appreciated in terms of design, performance and cost. In addition, there have been active debates on the network about what the computers of the future will be like. Futurologists agree that modern gadgets will be less and less tied to the physical shell, will no longer be expensive and tailored for specific tasks, will be dependent on the quality of the Internet connection.

The computer of the future is not so much a specific brand or a metal box of microcircuits, but a way to visualize data and a set of technologies.

Equipment manufacturers compete in compactness

Most likely, in 30-50 years, computers will be significantly different from those that are available on the market today. This seems obvious if you remember what devices were at the end of the 20th century, when even the term “personal computer” was not widespread in the meaning it has now. Professional machines – like quantum computers – will evolve in parallel to the consumer technology market. These devices for scientific development, as massive and expensive, have remained so.

In the early 2020s, the main trends in the development of personal computers seem to be the desire to reduce the size of the device and make the device sharpened for the maximum number of tasks. For example, Apple is developing the direction of productive tablets. So, the iPad Pro is essentially a laptop without a physical keyboard. At the same time, the gadget copes with both viewing social networks and films, as well as typing and even editing photos and videos. Modern tablets – not only made by an American company – can be connected to accessories such as an external keyboard or printer. In this case, the device becomes more functional and replaces a standard computer.

Computers will become more versatile over time

Another aspiration of manufacturers is to move towards versatility. Modern computers are less and less labeled as “learning device” or “game machine.” Although there are special gaming gadgets that stand out for their specific design and colors. In the future, the line between devices may be completely erased. According to the advertising of computers, it can be assumed that it is not very profitable to single out any one direction of using the device.

One of the hallmarks of versatility is the convergence of the traditional desktop and smartphone. Solutions are being developed that allow you to instantly open the device and start using it – as in the case of a phone that is constantly on. You can recall the DE platform from Samsung, which allows you to connect a smartphone to a monitor and use it as a full-fledged PC.

The perception of the computer will change in the future

Science fiction writers and directors of films about the future increasingly imagine the computer not as a device with a monitor and keyboard, but as a remote artificial intelligence. With the right level of AI – as, for example, in the movie “Blade Runner 2049” – the need to control the device with your hands is eliminated. A computer exists as a complex set of code that can be found in any gadget. It will be possible to consume information using a three-dimensional projection or through a voice. For example, a virtual assistant will read the news and mail, remind about business, give a detailed answer to a question. If eye contact is necessary – for example, for engineers or designers – then the image can be projected in the air in front of the user.

There are already virtual reality headsets on the market that make it easier to transfer the user to another environment and simplify interaction with objects – for example, Magic Leap, HoloLens, Vivi, Rift. “Expect VR and mixed reality headsets to be lighter, cheaper and more powerful,” said reporters Rob Tamron and Julio Franco. With the help of such devices it will be possible to find yourself in a certain environment: to drive a car in the usual way, to design schemes with hand movements, to appear anywhere in the world – the virtual experience will be as similar to the real one as possible.

Features of the PC of tomorrow – remote work, virtual reality, high autonomy

One of the ways to solve the problem of computer power and the trade-off between performance and power consumption is to choose streaming. Futurologists describe the device of the future as a device connected to a high-speed network. Resource-intensive tasks – like math calculations or modern games – will run on a remote server. In fact, a supercomputer located in a distant data center will work on the computer. “The devices will become a ‘vessel’ filled with technology,” says Jonathan Geller, editor-in-chief of the BGR portal. Two-way communication between the server hardware and the “donor” will be configured via wireless communication. One of the problems with this approach is insufficiently stable communication – especially in remote areas. At the same time, there are already working examples: the streaming game service Google Stadia.

Poor Internet connection so far does not allow you to completely abandon physical drives and make it as easy as possible to complete your computer. Modern PCs rely on NV Me SSDs for fast read and write speeds. With the development of 5G and satellite Internet, access to the network will be permanent, and cloud servers will be the main way of storing data.

The bottleneck in the application of any new technologies in computers analysts say the low level of autonomy. Most advanced laptops can last less than a day on a single charge, making them highly dependent on a stationary power source. Scientists believe that the problem can be solved with supercapacitors that replace classic batteries. Such batteries not only last longer, but also charge much faster. Duke University scientists predict the emergence of such supercapacitors in the next five years, which will revolutionize the use of any device that needs charging – from the computer to the electric car.